Students and teachers can create their own individual accounts. Teachers can use them for organizing lesson plan ideas, newsletters, and parent communication. Students can use it for brainstorming, research organization and journaling.
Create a class wiki and give each student their own page. Have students draw self-portraits in a paint program and enter onto their page. Students can also add avatars, write about themselves or a favorite memory.
Voki is an avator creator that is highly changeable and can resemble a person
or not at all, depending on preference. How a student chooses to create
an avatar can be a very telling assessment. They could also create an avatar
to represent an historical figure that they have been studying, then have the
avatar speak or say words that this person might actually have said.
An advanced word cloud creator that can resemble a shape or other object. Great for describing a topic, an interview, descriptors or other text. Highly changeable.
Students can create scavenger hunts using images of locations and recorded podcasts as clues Fellow classmates could then try to locate the places on the scavenger hunt.
A teacher of languages could have Audioboo on a cart of ipod touch's. As each student practices vocabulary, they can record their verbal statements, which will be listened to by the teachers for fluency and comprehension.
A robust photo editing tool that Kindergarten and First Graders can do. ]
Students can create photos of themselves and altar.
,1.a, 1.b, 1.c,
2.a, 2.b, 6.a
1.
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a.
apply existing knowledge to generate new ideas, products, or processes.
b.
create original works as a means of personal or group expression.
c.
use models and simulations to explore complex systems and issues.
d.
identify trends and forecast possibilities.
2.
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a.
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b.
communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c.
develop cultural understanding and global awareness by engaging with learners of other cultures.
d.
contribute to project teams to produce original works or solve problems.
3.
Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a.
plan strategies to guide inquiry.
b.
locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c.
evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d.
process data and report results.
4.
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
a.
identify and define authentic problems and significant questions for investigation.
b.
plan and manage activities to develop a solution or complete a project.
c.
collect and analyze data to identify solutions and/or make informed decisions.
d.
use multiple processes and diverse perspectives to explore alternative solutions.
5.
Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
a.
advocate and practice safe, legal, and responsible use of information and technology.
b.
exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c.
demonstrate personal responsibility for lifelong learning.
d.
exhibit leadership for digital citizenship.
6.
Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a.
understand and use technology systems.
b.
select and use applications effectively and productively.
c.
troubleshoot systems and applications.
d.
transfer current knowledge to learning of new technologies.
Teachers can use them for organizing lesson plan ideas,
newsletters, and parent communication. Students can use
it for brainstorming, research organization and journaling.
(Student)
1.a, 3.a, 3.b,
3.c
students draw self-portraits in a paint program and enter onto
their page. Students can also add avatars, write about themselves
or a favorite memory.
2.b, 5.a, 5.b
or not at all, depending on preference. How a student chooses to create
an avatar can be a very telling assessment. They could also create an avatar
to represent an historical figure that they have been studying, then have the
avatar speak or say words that this person might actually have said.
5.a
2.b, 5.a
locations and recorded podcasts as clues Fellow
classmates could then try to locate the places on the scavenger
hunt.
2.b, 5.a, 5.b
&utm_medium=redirect&utm_campaign=landing_
redirect
ipod touch's. As each student practices vocabulary, they
can record their verbal statements, which will be listened to
by the teachers for fluency and comprehension.
2.b
2.b, 2.c, 6.a,
6.a, 6.b
digital stories using images, video, music, voice, text and drawing
tools.
2.b, 2.c, 5.a,
5.b
2.b, 2.c, 3.a,
3.b, 3.c, 3.d
Students can create photos of themselves and altar.
2.a, 2.b, 6.a